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In one of my projects, I had to choose which language I would use to write some small module - C, C++ or Lua. I didn’t want to use C, because the module required a lot of string handling. Another option was C++, but some other parts of the system were written in Lua, so I thought it would be much easier to integrate everything without switching languages, and I had heard some good things about Lua, so in the end, I decided to give it a shot.